Learning on the Table: Designing and Playing an Educational Board Game
Board games have a unique power in education. They bring learners together around a shared space, encourage communication, and turn learning into a social experience. Unlike digital games, board games rely on face-to-face interaction, physical components, and collective decision-making, all of which support meaningful learning and collaboration (Salen & Zimmerman, 2004).
Inspired by this idea, one of our assignments was to design an educational board game, test it with real players, and reflect on both the design process and learning outcomes.
Why Board Games Matter in Education
Research shows that board games support learning by combining rules, goals, feedback, and social interaction into a single experience. Physical board games encourage turn-taking, discussion, negotiation, and shared problem-solving, which aligns strongly with social constructivist learning theory (Vygotsky, 1978).
According to game-based learning research, educational board games are most effective when learning objectives are clearly aligned with game mechanics—meaning that players must use knowledge or skills to make progress, not just rely on luck
Clear Learning Objectives
When this alignment is strong, games become more than entertainment; they become learning tools.
The Assignment: Creating an Educational Board Game
For this assignment, we were asked to design a physical educational board game, play it with real participants, and observe engagement and learning. I worked collaboratively with my friend Hanna Cupery, and together we designed a game inspired by visual search and identification games—similar to “find the picture”-style games, where the answer is not immediately obvious and requires careful observation.
The core idea of our game was simple:
questions were intentionally easy and accessible
answers were embedded in busy or detailed visual scenes
players had to find the correct image rather than recall information directly
This design shifted the challenge from “knowing the answer” to finding and identifying it, making the game cognitively engaging without being stressful.
Designing the Game: Simple Questions, Tricky Thinking
Although the questions themselves were not difficult, the task of locating the correct image required:
focused attention
visual scanning
discussion with peers
decision-making under mild pressure
This type of gameplay reflects what educational research describes as low-anxiety, high-engagement learning, where challenge comes from interaction rather than content difficulty. Such designs are especially effective in maintaining motivation and encouraging participation from all players, including those who may feel anxious in traditional academic tasks (Gee, 2007).
Our design choices were guided by key principles discussed in board game research:
clear rules
limited mechanics to avoid cognitive overload
visual clarity balanced with challenge
cooperative discussion during play
Playing the Game: Classroom and Beyond
We tested the board game in multiple settings:
with students in class
with friends
and even with classmates at university
In all cases, the reactions were consistently positive. Players were engaged, curious, and eager to participate. Even though the questions were easy, the visual challenge made the game exciting and sometimes surprisingly difficult.
What stood out most was how naturally collaboration emerged. Players discussed where to look, pointed out visual details to each other, and negotiated answers. This reflects findings in the literature showing that board games promote meaningful peer interaction and collective reasoning (Makri et al., 2021).
Experiment documentation:
(at School with 5th graders) (the boardgame)
Reflection: What This Experience Taught Me
Designing and playing this board game helped me understand that:
learning does not need to be complicated to be effective
simplicity in content can coexist with cognitive challenge
physical board games create a relaxed yet focused learning environment
The experience also highlighted the value of learning through play, where students remain engaged not because they are told to learn, but because they want to continue playing.
This aligns with research emphasizing that well-designed educational board games support motivation, communication, and deeper engagement—especially when learners feel they are “just playing” while learning is happening naturally in the background
Clear Learning Objectives
Final Thoughts
Board games remind us that learning does not always require screens, complex technology, or heavy content. Sometimes, a board, a set of images, and a good question are enough to spark thinking, discussion, and enjoyment.
Designing this game with Hanna—and seeing others genuinely enjoy playing it—reinforced my belief that education can be playful, social, and meaningful at the same time.
References (APA 7)
Gee, J. P. (2007). What video games have to teach us about learning and literacy. Palgrave Macmillan.
Makri, A., Vlachopoulos, D., & Martina, R. A. (2021). Digital escape rooms and game-based learning: A systematic review. Sustainability, 13(9), 4587.
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT Press.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.


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