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Learning on the Table: Designing and Playing an Educational Board Game

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          Board games have a unique power in education. They bring learners together around a shared space, encourage communication, and turn learning into a social experience. Unlike digital games, board games rely on face-to-face interaction, physical components, and collective decision-making, all of which support meaningful learning and collaboration (Salen & Zimmerman, 2004).      Inspired by this idea, one of our assignments was to design an educational board game , test it with real players, and reflect on both the design process and learning outcomes. Why Board Games Matter in Education      Research shows that board games support learning by combining rules, goals, feedback, and social interaction into a single experience. Physical board games encourage turn-taking, discussion, negotiation, and shared problem-solving, which aligns strongly with social constructivist learning theory (Vygotsky, 1978).    ...

Escaping to Learn: From Real-Life Escape Rooms to the Classroom

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    Learning does not always happen through direct instruction. Sometimes, it happens while solving puzzles, opening doors, making mistakes, and working together under pressure. My experience with escape rooms—both in real life (game) and in the classroom (online)—has shown me how powerful game-based learning can be when designed intentionally.      This blog reflects on my journey with escape rooms as a learning strategy , beginning with a real-life escape room experience and continuing with a digital educational escape room implemented with 7th-grade students . Why Escape Rooms Work as Learning Experiences      Educational escape rooms are game-based learning environments in which learners solve a series of interconnected challenges to reach a shared goal, usually within a limited time. These environments embed learning objectives directly into gameplay, encouraging problem-solving, collaboration, and active engagement (Nicholson, 2015; Veldkamp...

Designing Games for Learning: The Art, Science, and Pedagogy Behind Educational Game Design

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     If we think back to our own childhood, many of us learned through games long before we encountered formal instruction. We solved puzzles, matched patterns, made predictions, and experimented. The game world was our first classroom. Today, digital technologies make it possible to take that instinctive, natural learning and shape it intentionally.      Educational game design is where instructional theory meets digital systems, psychology, and creativity. When done well, games can provide meaningful learning through challenge, feedback, exploration, repetition, and autonomy (Gee, 2007; Hirumi, 2010). What makes a game educational?      Game design is not simply about adding content to a formatted game shell. Schell (2019) explains that game design involves creating meaningful play experiences by shaping mechanics, interactions, and decision-making systems. In an educational context, Hirumi (2010) argues that learning objectives must be em...

What Kind of Player Are You?

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     One of the most fascinating ideas in game studies is that not all players interact with games for the same reasons. The Player Types presentation opened a powerful discussion: understanding why people play can help educators design better gamified experiences.      Rather than treating students as a single group, player type research reminds us that learners have different motivations—just like gamers. As highlighted in the presentation, studying player types can “improve engagement, tailor mechanics, support personalization, and enhance satisfaction” What motivates players?      The slides begin with an important reminder from Self-Determination Theory: autonomy, competence, and relatedness are core motivators for meaningful engagement (Ryan, Rigby, & Przybylski, 2006). These needs help explain why games can sustain motivation for long periods—because players choose, progress, and connect.      This aligns with Flow...

Designing Stories, Guiding Players: Story & Level Design in Games

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       Games are more than entertainment—they are intentional learning environments. The Story Design and Level Design in Games presentation reminded me that behind every quest, enemy encounter, or level transition lies careful psychological and instructional planning.  Story Creates Meaning and Motivation      A major insight from the presentation was that story design provides purpose for player actions. Without narrative context, player mechanics and tasks may feel repetitive or meaningless. Story acts as the emotional anchor, making goals meaningful and supporting engagement (Samur & Cömert, 2022).      Research in motivation also shows that emotional connection increases persistence and effort, which explains why narrative-driven games sustain engagement longer than purely mechanical tasks (Deci & Ryan, 1985). Players Are Co-Authors, Not Observers      Unlike film or literature, games allow the player to...

Psychology of Gaming in Learning

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     At first glance, games may appear to be simple sources of fun or entertainment. However, the Psychology of Gaming presentation revealed something much deeper: games are carefully designed psychological systems that shape motivation, engagement, learning, and even identity. This reflection explores how psychological and pedagogical theories explain why games are so powerful in learning environments — and what educators can learn from them. Why Psychology Matters in Game-Based Learning      Game-Based Learning (GBL) is not just about adding games to lessons; it is about designing learning experiences that align with how the human mind works . As highlighted in the presentation, psychology plays a central role in game design by shaping motivation, feedback systems, challenge levels, and emotional engagement.       Drawing on Yavuz Samur’s insight, learning in games becomes optimal when it mirrors the dynamics of play — challenge, r...

Press Play: Reflecting on Game Elements and Gamification in Learning

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                                                                                  When we hear the word game , we often think of fun, competition, or leisure. However, preparing and presenting Game Elements & Gamification in our Game-Based Learning course challenged me to see games not just as entertainment, but as carefully designed systems for motivation, engagement, and learning . This reflection explores what I learned from the presentation, how theory and practice intersect, and why play deserves a serious place in education. Games Are Built on Purpose, Not Chaos      One of the strongest insights from the presentation was that every game begins with a clear objective . Whether it is checkmating an opponent in chess or...